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Furthermore, the GECK contained codes that allowed the Vault to create more varieties of jumpsuits (and weatherproof gear) from their dispensers, which they could do anyway before the GECK. includes basic force field schematics as well as info on how to make adobe-type buildings from the landscape (or create chemicals that can create "sand-crete" walls). Other information provided by the G.E.C.K. could be a powerful tool, especially if it was combined with the resources and infrastructure of a Vault. However, if used by people with the necessary technical knowledge, the G.E.C.K. Furthermore, since the pre-War scientists had no idea how the post-nuclear world would look, the Kits were woefully out of tune with the post-nuclear world.
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The G.E.C.K.s were designed to be used relatively soon after the war, as the seeds and soil supplements they contained dated rather quickly. The little pen flashlight is just the cherry on top. Anything else people need, they are meant to consult the How-To Books/Library of Congress/Encyclopedias in the G.E.C.K. The GECK is intended to be "disassembled" over the course of its use to help build communities (for example, the cold fusion power source is intended to be used for main city power production), and so on. contains a fertilizer system with a variety of food seeds, soil supplements, and chemicals that can fertilize arid wasteland (and possibly selected sections of the moon's surface pre-conditioned to accept the G.E.C.K.) into supporting farming. Garden of Eden Creation Kits, also known as G.E.C.Ks, are miscellaneous items in Fallout 2.Īccording to Vault-Tec advertisements, the kit contains all the seeds, fertilizer, and other equipment (including a cold fusion power generator and a basic replicator) necessary to start a new settlement in a post-nuclear world after emerging from a Vault shelter.
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